You could quite justifiably go up and down the score board
with Metal Gear Rising. It’s a game that, in the hearts of the dedicated
Platinum fans and action game elite, has all the makings of a perfect score
experience, yet possesses the challenge, obscurity and downright weirdness to
turn away even the most devoted of Metal Gear fans.
I’m quite relieved to report, then, that this Metal Gear
diehard sits towards the upper end of that scale.
For a gamer like myself Rising’s biggest battle is simply
getting used to it. It’s a difficult
game to play at the best of times, and it’s pretty happy with itself for that.
It boasts a unique combat system that emphasises the offensive; ridding the
player of a trusty block button and instead demanding you time precise parries
to avoid damage. Raiden, the game’s cyborg protagonist, is always meant to be
on the attack, building up three-digit combos faster than Kratos or Dante could
ever dream of, rarely allowing himself a moment to actually, y’know, breathe.
The hardcore have evidently embraced this bold design with
glee – Metal Gear Rising establishes its own identity with its breath-taking
pace. That said, those that have devoted mind, body and soul to the series up
until now aren’t necessarily guaranteed satisfaction here, as it’s a strictly
‘no n00bs’ experience. One single lick from the enemy can throw your entire
plan of attack off, clumsily stumbling around trying to find a rhythm again
while gigantic foes pound down and mechanical monstrosities, crush, torch and
maim you. This is an unforgiving experience which many, quite rightly, won’t
find fault with, but some will undoubtedly be disappointed.
For a long time, I was one of those strugglers. I tackled
Rising on Hard and got a good third into the game before deciding I needed to
start again and really master the basics if I was going to have any hope of
enjoying this outing. That parrying system can be a harsh mistress – a few
milliseconds off can be the difference between a stunning counter attack or the
foot of a Metal Gear in your face. It doesn’t help that many enemy attacks stun
Raiden, making the waggling of the left stick a consistent and tiring feature.
Learning the ins and outs of Rising can be one of the game’s
biggest battles for the uninitiated. The result is a game that doesn’t quite
deliver on the series’ usual standards but instead breaks new ground.

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